ref: https://msdn.microsoft.com/en-us/library/windows/desktop/ff476485(v=vs.85).aspx
ref2: https://msdn.microsoft.com/en-us/library/windows/desktop/dn508285(v=vs.85).aspx
In my case, I'd forgot to call 'unmap' method before called 'draw' method.
ID3D11DeviceContext::Unmap method:
Invalidate the pointer to a resource and reenable the GPU's access to that resource.
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