1) While texture synthesis has been well-studied in recent years, real-time techniques remain elusive. 


2) Previous texture synthesis methods spend the majority of their time comparing pixel neighborhoods, and thus several attempts have been made to reduce the number of comparisons required. 


3) Texture appearance ranges from structured regular textures, such as a brick wall, to structured irregular textures, such as a stone wall, to stochastic textures, such as roughcast or grass. 


4)Given a sample texture, the goal is to synthesize a new texture that looks like the input. The synthesized texture is tilable and can be of arbitrary size specified by the user. 

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