http://www.gartner.com/newsroom/id/2819918


Six Business Era Models in the Digital Business Development Path

Stage 1: Analog

Stage 2: Web

Stage 3: E-Business

Stage 4: Digital Marketing

Stage 5: Digital Business

Stage 6: Autonomous

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1) Clone Camera


About the App

Clone Camera, is a great app that combines multiple photo editing functions. You can create unique photos with Clone Camera's function of cloning figures of a person or other objects multiple times in one photo.


Developer's Note

"Compared to apps that claim to make exceptional photos, Clone Camera surpasses these apps' features with the ability to clone a person or object multiple times in a single photo.


When we made our app, our biggest focus was how to make it easy for our users. We did not want to just push new features into our app, but create and provide a better environment for our users. After we looked at the sample codes, SDK documents, and the "S Note," we were convinced that the Samsung Pen SDK and Look SDK could give our users a new experience.


Samsung Mobile SDK has plenty of useful functions and each function has different characteristics and advantages. We noticed that Hovering and Air Button functions were essential for overcoming the existing touch interface limitations. Since hovering actions can be separated from touch actions, we can create more features by combining the two. For example, we can easily switch from "View" mode to "Editing" mode when the S Pen is used, as well as moving images by hovering at the edges of the screen, just like the tool "Smart Scroll."





2) Skedio


About the App

Skedio, is a vector based drawing app with rich editing capabilities which enables users to produce or edit a high quality illustration very easily. With Skedio, any object, from simple line to complex free-form curve or text label, can be edited independently.


Developer's Note

"Skedio is an app for sketching and illustration. It lets users easily create professionally looking, high quality drawings. Its shape, size and position can be precisely tuned for it to find exactly the right place in the resulting masterpiece. Also, Skedio is a powerful tool for communicating your ideas by sharing drawings with friends, family, or colleagues.


In our project we found hovering capabilities extremely useful. Hovering events give users some additional information beneath the tip of the active pen before actually touching the screen. This creates an additional dimension of user interface, which traditional touch interfaces lack. Also, the Air Button is a great idea. It allows you to create dynamic context-dependent menus that are quickly accessible with the help of side button on S Pen.


There is no special magic trick. Some general advice that we can give, is not to be afraid to experiment. Samsung Mobile SDK gives developers a handful of great functionality at no cost. Moreover, Samsung keeps enhancing and improving SDK. It is getting more and more powerful with each new release."




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1) WaerCar (http://devpost.com/software/wearcar--2)


Supporting Functions

Supporting Car Control Function through Samsung Gear A. Remote Car’s Engine Start/Stop B. Remote Car’s Battery On/Off C. Remote Car’s Door Open/Close D. Remote Car’s Buzzer Control E. Remote Car’s Light Control

Supporting Abnormal Warning through Samsung Gear A. Door Open Warning B. Trunk Open Warning C. Light On Warning

The Host Mobile phone, which connects with Gear, also has same Car Control functions.


Merits:


User can easily open car’s door and start engine without Car Key by my APP.

User can remotely command warming up the car in winter by my APP.

Prevention to discharge car batter through Light on Warning message in my APP.

Prevention to be robbed car by Door and Trunk Open Warning message in my APP.

my APP can apply to general car even if the car is not recent model through my Bluetooth control module. (We applied our APP to the 2002 SUV car in my demo movies)

Supporting security communication and fairing.


** If this APP is installed in user mobile phone, the Gear APP is automatically installed in the Gear by the Samsung Gear Manager. The install duration time by the Samsung Gear Manager is around 1~2 minutes.






2) walk match


Random match with other country's competitor. 7 days of walk match motivates your exercise!


Enjoy your WALKING LIFE !


We are 'Integrated Type' so you must install mobile application, only support English







3) Wordjoy (http://devpost.com/software/wordjoy)


WordJoy enables you to grow your English vocabulary by enabling you to learn new words every day from your Samsung Gear 2 Watch.


Main features:


Word of the Day with definitions and examples

Random words - Study random words whenever you want



4) Slide Easy (http://devpost.com/software/slide-easy--2)


SlideEasy offers completely new way of running presentations !


With this app we wanted to demonstrate innovative use of Samsung smartwatch as a presentation helper tool.


First you need to load presentation pdf, add slide notes and configure things like time limits for presentation and optionally time limits for individual slides. Please note that setting both total time limit for presentation and limits for individual slides are optional. You can set slide times it if you wish to see separate time chart in a given slide and being reminded with smartwatch buzz alarms about exceeding time.


You may also want to set total presentation time and let app to share it equally between all slides. Than you may activate Gear gestures and time alarms settings. Configuration options are even more advances as you can choose what type of helper screen you want to see on your phone while the presentation is in the live mode. So you might prefer to see just a note in a full screen, timers or everything at the same time.


Finally you tap Start, and presentation goes live on the big screen or projector connected via MHL cable. Connecting phone with secondary display using MHL cable is not necessary to see how app is working but is recommended to have optimal big screen presentation effect.


Now you may change presentation slides tapping on the left or right part of your smartwatch screen.


Instead of tapping you might prefer to use gestures. With smartwatch on your right wrist you need to make a quick hand movement to the left side in order to switch to the next slide -it's a bit like turning a book page. Opposite movement will get you to the previous slide. We created our own algorithm that analyses smartwatch position and detect if slide change gesture occured. We require gesture to be quick so that you will not make it accidentally while naturally gesticulating. Moving your hand inwards feels more natural that's why if you switch smartwatch to your left hand, app will adjust and in this situation gesture to the right will get you to the next slide.


Keeping time is particularly important aspect of good presentation. Smartwatch can be pretty helpful here. Firstly it features timers with constant sync between smartphone and smartwatch apps. To make it faster to read we added visual signals - background will turn orange if you're in the last 10 seconds allowed within current slide or presentation. Background will turn red if you your time is up.


Finally we have buzz alarms (configurable) in case you prefer not to be distracted at all looking at the watch. Single buzz will notify you that current time limit is just 10 seconds. Two buzzes mean that your time is up. This is discrete way of notifying user that will not be noticed by the audience.





5) PaliPalette (http://devpost.com/software/palipalette--2)


Vector Graphics based Drawing app for Faster and Easier Drawing!


Feature ::


Toolbox on Gear Toolbox came off the android device

Full Screen Canvas No UI on Phone or tablet

Customizable UI You can customize you Gear UI on android device

S-pen Support You can use pen pressure applied brush

Expandability Standard SVG format helps you do more complicate jobs on Computer SVG Editor

※Caution ::


Our Gear app needs android Palipalette app for host device(Android phone or tablet)

Our app optimized for Galaxy Note 3 device.





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URL: http://www.computationalimaging.org/publications/the-light-field-stereoscope/

http://www.technologyreview.com/news/538976/how-to-stop-virtual-reality-from-making-you-want-to-puke/



Virtual reality is on the verge of commercial availability, with consumer-geared headsets like the Oculus Rift poised for release next year. Yet while the technology has improved immensely in the last couple years, there are still plenty of crucial issues to be sorted : motion sickness that some people have when experiencing virtual reality, which arises from what’s known as vergence-accommodation conflict.




Let's take a look at this picture.

when you’re looking at something—a flower, for instance—your eyes move and the lens in each eye adjusts to bring whatever’s in front of you into focus. Then, the vergence distance which is related to our brain cognition has same length with Focal distance. However, In the 3d display, usually lit-up display, our brain still realizes the object placed somewhere over the screen while our eyes see the display screen, and it is nearer than the vergence distance. It can result in nausea and dizziness. 


Researchers at Stanford are trying to solve with the headset, which they call a light field stereoscope, a device that uses a stack of two LEDs to show each eye a “light field” that makes virtual images look more natural than they typically do. 




This equipment shows us two different images for us, and our brain combines those images. You can get more details at the URL that I presented at the start of this post.   



Posted by Cat.IanKang
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reference: http://www.computer.org/web/pressroom/2015-tech-trends

  IEEE Computer Society today announced the top 10 most significant technology trends in 2015. In this post, we are exploring how these technologies will be integrated into our daily life. Cyber security is still remain a major concern, with increased focus on security for cloud system and deeply embedded devices. Interoperability and standards will be top priorities to unleash the potential of SOx (Software-defined-anything) and IOA (Internet of Anything). 


1) The time is right for wearable devices: Imagine a wearable device that tells time, sends and receives email and messages, makes calls, and even tracks exercise routines. Smartwatches hitting the market do all that and more. Both established players and small startups in 2015 will be actively involved in developing new devices, applications, and protocols for the wearable electronics market.

 

2) Internet of Anything will become all-encompassing: The reality that up to 26 billion things will be connected on the Internet by 2020 is sinking in. The Internet of Things and Internet of Everything in 2015 will morph into the Internet of Anything. IoA envisions a common software "ecosystem" capable of accommodating any and all sensor inputs, system states, operating conditions, and data contexts — an overarching "Internet Operating System."

 

3) Building security into software design: As the volume of data explodes, along with the means to collect and analyze that information, building security into software design and balancing security and privacy are becoming top priorities.

 

4) Industry will tackle Software-defined Anything (SDx) interoperability and standards: Software-defined networking's programmability will turn various network appliances into a warehouse of apps. Several standards groups are working on interoperability issues, including the Open Networking Foundation (ONF), the Internet Engineering Task Force (IETF), the European Telecommunications Standards Institute (ETSI), and the International Telecommunication Union (ITU).

 

5) Cloud security and privacy concerns grow: The celebrity photo hacking scandal and iCloud breach in China in 2014 has brought cloud security to the forefront for 2015. Enterprises are moving workloads to the cloud and expecting enterprise-level security. To avoid system fragility and defend against vulnerabilities exploration from cyber attackers, various cybersecurity techniques and tools are being developed for cloud systems.

 

6) 3D Printing is poised for takeoff: Next year will see production of the first 3D-printed car. The 3D-printed car is just one of hundreds of uses that enterprises and consumers are finding for 3D printing, which will revolutionize manufacturing by lowering costs and time to market. Also in 2015, sales of 3D printers are expected to take off, driven by low-cost printing and uptake by a variety of industries.

 

7) Predictive Analytics will be increasingly used to identify outcomes: Business intelligence in 2015 will be less about examining the past and more about predicting the future. While predictive modeling techniques have been researched by the data mining community for several decades, they are now impacting every facet of our lives. In organizational settings, predictive analytics has gained widespread adoption over the past decade as firms look to compete on analytics.

 

8) Embedded Computing security will get added scrutiny: Deeply-embedded computing systems often perform extremely sensitive tasks, and in some cases, such as healthcare IT, these are lifesaving. Emerging deeply-embedded computing systems are prone to more serious or life-threatening malicious attacks. These call for revisiting traditional security mechanisms not only because of the new facets of threats and more adverse effects of breaches, but also due to the resource limitations of these often-battery-powered and extremely constrained computing systems.

 

9) Augmented Reality Applications will grow in popularity: Mobile apps using augmented reality help the colorblind see colors, travelers explore unfamiliar cities, shoppers imagine what they look like in different outfits, and even help drivers locate their parked cars. The availability of inexpensive graphics cards and sensors, and the popularity of applications in such areas as gaming and virtual worlds, is bringing augmented reality into the mainstream.

 

10) Smartphones will provide new opportunities for Continuous Digital Health: The way we deal with our health is undergoing a major transformation, not only because mobile Internet technology has made it possible to have continuous access to personal health information, but also because breaking the trend of ever-growing healthcare costs is increasingly necessary. Connectivity, interoperability, sensing, and instant feedback through smartphones all provide new opportunities for gaining insights into our health behavior.



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Reference: http://www.futuretimeline.net/blog/computers-internet-blog.htm#.VWKCsU-8PGc


  Researchers at the University of Texas at Austin have developed a centimetre-accurate GPS-based positioning system that could revolutionise geolocation on virtual reality headsets, cellphones and other technologies – making global positioning and orientation far more precise than what is currently available on a mobile device.


  The researchers' new system could allow unmanned aerial vehicles to deliver packages to a specific spot on a consumer's back porch, improve collision avoidance technologies on cars and allow virtual reality (VR) headsets to be used outdoors. This ultra-accurate GPS, coupled with a smartphone camera, could be used to quickly build a globally referenced 3-D map of one's surroundings that would greatly expand the radius of a VR game. Currently, VR does not use GPS, which limits its use to indoors and usually a two- to three-foot radius.


  "Imagine games where, rather than sit in front of a monitor and play, you are in your backyard actually running around with other players," said Todd Humphreys, lead researcher and assistant professor in the Department of Aerospace Engineering and Engineering Mechanics. "To be able to do this type of outdoor, multiplayer virtual reality game, you need highly accurate position and orientation that is tied to a global reference frame."


  Humphreys and his team in the Radionavigation Lab have designed a low-cost system that reduces location errors from the size of a large car to the size of a nickel – a more than 100 times increase in accuracy. Humphreys collaborated on the new technology with Professor Robert W. Heath from the Department of Electrical and Computer Engineering, along with graduate students.


  Centimetre-accurate positioning systems are already used in geology, surveying and mapping – but the survey-grade antennas these systems employ are too large and costly for use in mobile devices. This breakthrough by Humphreys and his team is a powerful and sensitive software-defined GPS receiver that can extract centimetre accuracies from the inexpensive antennas found in mobile devices. Such precise measurements were not previously possible. The researchers anticipate that their software's ability to leverage low-cost antennas will reduce the overall cost of centimetre accuracy and make it economically feasible for mobile devices.


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Reference: http://www.futuretimeline.net/blog/2015/03/28.htm#.VWHehU_tlBc


An innovative new process architecture can extend Moore's Law for flash storage - bringing significant improvements in density while lowering the cost of NAND flash.



  Intel Corporation – in partnership with Micron – have announced the availability of 3D NAND, the world's highest-density flash memory. Flash is the storage technology used inside the lightest laptops, fastest data centres, and nearly every cellphone, tablet and mobile device.

  3D NAND works by stacking the components in vertical layers with extraordinary precision to create devices with three times higher data capacity than competing NAND technologies. This enables more storage in a smaller space, bringing significant cost savings, low power usage and higher performance to a range of mobile consumer devices, as well as the most demanding enterprise deployments.

  As data cells begin to approach the size of individual atoms, traditional "planar" NAND is nearing its practical scaling limits. This poses a major challenge for the memory industry. 3D NAND is poised to make a dramatic impact by keeping flash storage aligned with Moore's Law, the exponential trend of performance gains and cost savings, driving more widespread use of flash storage in the future.

  "3D NAND technology has the potential to create fundamental market shifts," said Brian Shirley, vice president of Memory Technology and Solutions at Micron Technology. "The depth of the impact that flash has had to date – from smartphones to flash-optimised supercomputing – is really just scratching the surface of what's possible."

  One of the most significant aspects of this breakthrough is in the foundational memory cell itself. Intel and Micron used a floating gate cell, a universally utilised design refined through years of high-volume planar flash manufacturing. This is the first use of a floating gate cell in 3D NAND, which was a key design choice to enable greater performance, quality and reliability.


  The data cells are stacked vertically in 32 layers to achieve 256Gb multilevel cell (MLC) and 384Gb triple-level cell (TLC) dies within a standard package. This can enable gum stick-sized SSDs with 3.5TB of storage and standard 2.5-inch SSDs with greater than 10TB. Because capacity is achieved by stacking cells vertically, individual cell dimensions can be considerably larger. This is expected to increase both performance and endurance and make even the TLC designs well-suited for data centre storage.


 Key product features of this 3D NAND design include:


• Large Capacities – Triple the capacity of existing technology, up to 48GB of NAND per die, enabling 750GB to fit in a single fingertip-sized package.


• Reduced Cost per GB – First-generation 3D NAND is architected to achieve better cost efficiencies than planar NAND.


• Fast – High read/write bandwidth, I/O speeds and random read performance.


• Green – New sleep modes enable low-power use by cutting power to inactive NAND die (even when other dies in the same package are active), dropping power consumption significantly in standby mode.


• Smart – Innovative new features improve latency and increase endurance over previous generations, and also make system integration easier.



  The 256Gb MLC version of 3D NAND is sampling with select partners today, and the 384Gb TLC design will be sampling later this spring. The fab production line has already begun initial runs, and both devices will be in full production by the fourth quarter of this year. Both companies are also developing individual lines of SSD solutions based on 3D NAND technology and expect those products to be available within the next year.


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What is NAND flash memory?

  NAND flash memory is a type of non-volatile storage technology that does not require power to retain data. An important goal of NAND flash development has been to reduce the cost per bit and increase maximum chip capacity so that flash memory can compete with magnetic storage devices like hard disks. NAND flash has found a market in devices to which large files are frequently uploaded and replaced. MP3 players, digital cameras and USB drives use NAND flash.


  NAND has a finite number of write cycles. NAND failure is usually gradual as individual cells fail and overall performance degrades, a concept known as wear-out. To help compensate, some vendors overprovision their systems by including more memory than is actually claimed. 



  When a NAND card wears out, the user simply buys a new one, and the device continues to function. By passing the expense of additional storage on to the consumer, manufacturers have been able to lower the price of consumer electronic devices significantly. New developments in NAND flash memory technology are making the chips smaller, increasing the maximum read-write cycles and lowering voltage demands. 


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